As some of you may be aware, I reported on a leak of a rumoured expansion for Destiny called 'Rise Of Iron' a number of weeks ago, and official comfirmation from Bungie is finally here with a trailer to whet every Destiny players appetite.
During a Twitch livestream event, Bungie officially confirmaed that 'Rise Of Iron' will be landing exclusively on Xbox One and PS4 on September 20th, with a prce tag of $30. Players will require the base game plus all previous expansions (The Dark Below, House Of Wolves and The Taken King) in order to access the new content. Watch the trailer here.
Two new areas have bee revealed and these are 'The Plaguelands' and 'Felwinter Peak'. In addition, the starting area of the Destiny story 'The Wall' has been recreated as a new area so guardians can revisit it.
Also confirmed is a new raid, new and updated strikes, patrols and public events, as well as new cinematics to keep players busy. Fans of PvP will be happy to learn that new crucible maps and features will be added to the mix.
You will also be pleased to learn that a yet unspecified but significant light increase is coming, and additionally a new mutated faction of the Fallen.
As you would expect, there will be new gear and weapons, one of which being the situation specific 'Flaming Waraxe', that suggests it may not be available in Crucible mode. Here's a screenshot to whet your whistle.
The official story description as is follows:-
"Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity's Golden Age to defeat a plague of unstoppable evil once and for all."
Also mentioned during the livestream, the fan favourite weapon 'Gjallarhorn' makes a triumphant return as a story mode reward, which I'm sure will delight many players. As well as this, players who preorder 'Rise Of Iron' will recieve the limited edition black and silver 'Iron Gjallarhorn'.
As per form, PS4 owners will enjoy exclusive content, although no details have been released as to what yet, but future livestreams will reveal details in time.
At the end of the livestream, Bungie stated that more would be revealed at E3 next week.
The Division Now Bans Cheaters Permanently on the First Offence
Ubisoft has taken steps to deal with cheaters in The Division since its launch in March. Today, it announced the strongest measure being taken to date: permanent bans on the first offence.
Cheating is especially problematic in The Division. Its Dark Zone area allows players to kill each other and loot any gear they've recently collected, making the idea that someone has an unfair advantage even more frustrating than it already would be.
In a blog post today, Ubisoft talks about how it took action last month against more than 30,000 accounts for cheating, banning 3,800 accounts permanently in the process. "This led to a significantly improved experience, particularly in the Dark Zone," it says. But it hasn't been enough.
"Following this campaign of suspensions and bans, it also became clear that while huge progress has been made in terms of cheat detection, our 14 day suspension on first offense policy has not been dissuasive enough," its post continues. "Judging from your feedback, and based on what we witnessed when cheaters came back to the game, we have now decided to push our policy one step further: we will now start applying permanent bans on first offense when players are caught using cheat engines and we will communicate clearly when new ban waves are taking place."
Another Ubisoft game, Rainbow Six Siege, also recently made this change.
It also vows to "take all steps necessary to track down cheaters and make sure they cannot spoil your enjoyment of the game."
The PC version of The Division had serious issues with cheating during the closed beta that Ubisoft said it would address. Among other changes, it added a player-reporting feature and warned of permanent bans, though the initial ban would last only three days. This was later bumped up two weeks alongside the introduction of new anti-cheating measures.
Whether this latest change will be enough remains to be seen, but the threat of a complete ban will hopefully be enough to dissuade at least some potential cheaters from ruining the game for other players.
After having an external developer work on Doom's multiplayer prior to launch, id Software is now taking the reins on that side of the project, with plans to introduce a number of absent features.
"We worked with Certain Affinity through the launch of the game and really appreciate their contributions and effort on the game," director Marty Stratton told Eurogamer. With the game now out, the team at id has time to devote more resources to multiplayer.
"There's certainly no lack of commitment to Doom as a multiplayer game on our side," he explained. "We are already working on private matches with custom game settings and expect to include that in a free update this summer."
Custom games are something that were accessible in the Doom alpha test on PC, though they weren't meant to be included at the time. During the alpha, you could play private matches, include AI-controlled bots, and use SnapMaps (Doom's map creation tool)--none of which made it into the game at launch.
Stratton said these were "developer tools" that it continues to work on for release in the live game. Aside from custom-game support, bots are also coming; they were held up because John Dean, the programmer also responsible for the bots in Return to Castle Wolfenstein and Enemy Territory: Quake Wars, was busy working on SnapMap.
Privately-hosted matches aren't something currently in the cards, however, with id preferring its dedicated server solution.
Free and paid DLC is also coming, though specifics regarding what form that will take weren't shared.
"We know that talk will only go so far with players and hope that our actions this year continue to give players across every component of the game--multiplayer, single-player and SnapMap--more and more reasons to continue playing and enjoying the game in whatever way they choose," Stratton said.
Doom was released in May to critical acclaim, particularly for its surprisingly excellent campaign mode.
You won't have to wait until E3 next week to see NetherRealm's next fighting game. Injustice 2's gameplay debut is set for Saturday, June 11, at 5 PM PT at the Mortal Kombat X Esports Finals, creator Ed Boon announced on Twitter.
Injustice 2 was announced this week with a cinematic trailer. It features fighting amongst several characters, including Superman, The Flash, Batman, Aquaman, and Supergirl. Each character beats each other up a bit, then gains armor. It's not been confirmed if this is a new feature, but NetherRealm's cinematic trailers are known to show off some of the real game's mechanics--Mortal Kombat X's first trailer showed off the new environment attacks, in addition to the return of X-Ray moves. You can watch Injustice 2's trailer in the embed above.
We'll update you when the gameplay debuts, but those wanting to watch live can do so here.
Injustice 2 releases for PS4, Xbox One, and PC in 2017.
Prior to its announcement, French gaming site Gameblog.fr reported that the Injustice sequel was in development. It was then leaked via a poster from GameStop, which featured Batman and the Flash facing off in the aforementioned armor--it's likely they had already beat each other up a bit.
News complied by Paul Clarke. Sources include Gamespot and New Game Network.